March has been… busy. Larp events every weekend, and back on the photography with a vengence. I’ve mostly just been piloting a training queue, recently. (T2 drones, check. Amarr Frigate V, check. Both T2 tanks, check. T2 small lasers, check. Solid core skills, check. Interceptors… buggerit.)

Time to put Destroyers and Battlecruisers into my training queue, however. Very, very tempted to leave Battlecruisers at IV. That last 5% on a ship I don’t really care to fly? Most of a month? Ugh.

‘Course, if I’m doing that, I’d better have a very good idea what I’m training instead that’s more worthwhile.

Interceptors is probably it. Still don’t really get on with the whole shooting-stuff thing, but scouting in a ‘ceptor? Seems to be the way to do it.

RvB wardecced E-Uni. Not exactly news, but it’s where I’ve been, recently.

I can’t reasonably wish they would keep it up forever, because it gets in the way of the Uni’s goals that don’t pertain to PvP, but I probably would if I could.

The big fight for the PoS was a… well, no. I was going to say dissapointment, but actually it wasn’t. For me. The Uni lost, and it’s pretty obvious we deserved to. RvB fielded a better fleet, and had it better organised. Props to the guys who stepped up in the field, but it was a bit late by then.

I was, of course, watching what went on… For some unfathomable reason, I was the only person with eyes on their main fleet formup. No, I don’t even. I found their PoS on Friday, and told everyone. At any rate, I wound up in Command with at least half a clue what was going on, which made it more fun for me than, I understand, a lot of other people.

Oh yes. Now a Lieutenant in the ILN. Think a certain Director had plans in that direction anyway, but accelerated them because of the war. Next-youngest is 5 months older than me, so not too shabby. Teaching application in, because most of the Uni’s scouts are either the shy, retiring sorts… or busy in other directions as well. Could be a while, with the Teaching Manager stepped down, but hey.

The big Aldrat fights are the only true scouting I’ve done in this war, really – the rest of the time, I’ve been out hunting with the LSC. It’s just so easy to keep tabs on enemy movement in hisec: Out-of-corp alt, dual boxed. We seem to average about one each, so we’re seeing stuff come systems away.

There was a bit of back and forth about the LSC being out to pad their own killboards, and abandoning Aldrat. I don’t buy it; we do more for them by shutting down their access, and drawing them off than we could by adding 5-15 people to the station-spinning and station-games that they’re mostly playing in there right now.

Wanted to do my bit, so I took a t1 frigate roam out for some practical novice bookmarking and gatecamp crashing. Went very much to plan, ending with us crashing a 30-man gatecamp, and landing straight through another one. Hopefully that’s a few people taught that dangerous space isn’t that dangerous. (Why yes, it could have been a class. But I’m not allowed to run those, whereas I can run roams…)

(Crashed a gatecamp solo later, and got caught by a fastlocking Interceptor. In an untanked Crucifier. Burned back to gate in half structure. They do say there’s nothing like teaching something to help you learn it. Karma works, I guess.)

But yeah. Hit and run. The LSC has gone full hisec Yarr! mode, and is predating on anything that isn’t a huge blob – and we’ve gone from just dodging the huge blobs to summoning up Aldrat fleets to help kill them. I’m mostly flying Crucifiers, on the grounds that ‘hey, why not?’ – but I’ve fitted out a fastlocking Condor for some proper gatecamping. (2x SeBo, SigAmp, targetting rig. 3k scan res. It’s a bit sick.) I’m loving it – and to be honest, the entire LSC is having a whale of a time; hisec just turned into our element, after all.

So many things to hurry up and train. Guess I mostly focus on proper skills for the Imperial Navy Slicer, the Crucifier, and the Arbitrator for a while. Soon as I get my T2 shield tank finished…

Oh, and I was briefly 10th on the ‘Top Scorers’ list for the war. Having not fired a shot in the two biggest fights…

Yarr!

Eve lacks battlegrounds, and even the new ‘dueling’ feature is hardly going to provide consequence-free mirror matches. It’s perfectly possible to find 1v1 frigate fights by hanging around Novice sites in Faction Warfare space, but you have to accept that some will come with off-grid boosters, and others will be crashed.

So. How’s a player to practice? I don’t deny there’s a great deal that goes into setting up one-sided fights – indeed, for most combat I see, the question is never which side will win, but will the fight even occur… and if so, will the victims get anything out and/or take anything down with them?

Now, call me crazy, but there has to be at least some element of skill that relates to your performance once everyone is on-grid, and battle is joined. And I rather suspect that practice, or at least familiarity, is a useful and necessary part of improving that skill.

Hence my dispair at people with no time for arranged fights. I’ve been in some, and I’ve deconstructed more. And there are two things that I always get from the losing side:

1) It wasn’t fair. They had more ships/SP/ewar/logi/luck/practice/time.

2) They stepped up their game, had a better plan than us, and outplayed us.

From the winners, I mostly just get “yay, that worked”.

So tell me this, who benefits? I’m pretty sure that winning is worth nothing. The ISK you gain in loot probably doesn’t even cover your own losses, and when you factor in the worth of your time? No. The e-Bushido thing you get from being awesome? Right. I guess there’s that.

Now, how about the losers? They’re out more isk (or ‘time’ as we may as well spell it), and if they call the fight unfair and unwinnable, that’s the end of the story.

If they sit down and say “what could we have done better?” then… well, then they just hit the jackpot.

Because, really, aside from growing your epeen, the only thing you can possibly come away from any pvp engagement like that in Eve with, is the ability to do better next time. And you basically only get that from losing a close fight.

So really, why the hatred of arranged fights? Sure, you might lose. But worse, you might win.

I’m thinking about how one might go about teaching fleet scouting. E-UNI seems to need more people who feel prepared to do it – which I find odd, since it really has very low barriers to entry.

And when it comes to it, I think that the basics can be covered in 6 points.

  1. Attitude. Understanding your role, and having a clear idea of what your objectives are. You are the eyes of the fleet – you are there to see what is happening, and to pass that on with as little effort for them as possible. Also, you need to realise that you are both very safe scouting, and expendable with it.
  2. How to gather all the information available to you from a particular point in space, how to gather it quickly, and how to understand it. Local, D-Scan, the Overview, external resources.
  3. How to digest and pass on that information as succinctly as possible. What not to say. How to pass things on by other means than voice. Two sentences is a good goal for any situation, no matter how complex.
  4. How to search a system, to find ships in space or otherwise, and to properly locate them. D-Scan and the system map.
  5. How to punt, and other ways to get someone onto the target, and thereby establish tackle. How to combat probe, bookmarking warp-ing, slowboating cloaked, and finding aligned objects. How this might spook the target, and ways to minimise that.
  6. How to approach the time-and-space problem that comes from deciding your own movements, and trying to anticipate the FCs needs and desires. How to trade off present and future information gathering.

There’s some stuff about which ship to do it in, but really, the standard covops is only there to keep your probe launcher safe – I’d scout in lowsec in a noobship, and just replace it occasionally, if necessary.

While musing on the number of ganks that occur, Poetic lamented the lack of hard data:

Sure, I’m pulling the gank number out of my ass, but since CCP is never going to give us any numbers, some educated guesswork is required. Considering gankers love to advertise their handiwork, if the number was higher, we’d be seeing a lot more links to killmails, chat logs, and youtube videos.

I don’t believe in waiting for CCP to give us numbers, and decided to scrape EVE-Kill for numbers instead. I picked January, since it was just finishing, and EVE-Kill divide everything up by month.

My approach was pretty straightforward:

First take every hisec kill which features CONCORD, or gate guns, and designate that the potential death of a suicide ganker.

Second, look at every kill by one of those potential suicide gankers, and designate each that occurred within a minute of the gankers death as a piece of ganking.

Third, scrape the kill report for each gank for further data.

Limitations? Well, the big one is that if no player damaged the suicide ganker, it’s very unlikely a lossmail will be posted. Thus, the gank goes unrecorded. I think that’s a pretty crippling flaw if we’re talking about analyzing every gank – but it means we ought to be seeing over-reporting of things like baiting new players, and killing of AFK miners (who will, after all, use drone set active).

So that gave me, for the month of January, a total of 1753 kills that were probably suicide ganks.

Let’s see what they can tell us…

570 of those kills were capsules. We can mostly dismiss those as being part of other ganks, but looking at the value: 159 were totally empty, but 20 were worth over a billion, and a further 150 were worth over 100 million. Pods were almost always destroyed by a single destroyer (no great surprise – you need an instalocker), with the exception of a few taken out by smartbombing battleships. Total value of destroyed pods: 76 billion. I’m disregarding pods for the rest of the analysis, because they are generally both a crap shoot, and an afterthought.

Now, how about ganking random ships for their cargo?

I see 22 covops frigates killed, mostly in Aufay, plus a few in Niarja. The average loss was just over 100m, and the average drop was about 50m. I reckon 8 were being used as couriers, and another 7 or so had fittings worth the investment.

I see 4 Assault Frigates, one Electronic Attack Ship, eleven Interceptors, destroyed, about half look to have been used as couriers.

9 shuttles and 12 noobships destroyed. 5 and 3 used being used as couriers. 8 of the 35 other frigates were probably ganked couriers as well (again, all this stuff is either in Aufay, or around trade hubs). Three of the four Christmas frigates were probably killed for novelty value, but the fourth was fitted as a courier.

A total of 70 industrials show up, with the ganks really starting to kick in at about 80-90m total value. A total of 14 billion was dropped from t1 industrials. Locations are familiar: Aufay, Niarja, trade hubs.

How about Blockade Runners? Are people buying lottery tickets or not? A total of 28 destroyed, split between Aufay, Niarja and Jita. The average payout: A mere 31m. Looks like they might not be worth the trouble. (All the ones in Jita seem to be the work of the same chap, in a Tornado each time. I’m pretty sure he made a substantial loss).

I only have 4 Freighters destroyed, and the odd thing is that three of them were empty. One profitable gank of an Orca, though – looks like it only cost them 9 Thoraxes to kill it, so 0.8 billion in cargo wasn’t safe.

Destroyers. I have 22 destroyed, of which two were couriers (one carrying a PLEX (which dropped)). Many of the rest look like they might be mixed up in either New Order crossfire (what else to do while waiting for CONCORD to show up?)  or possibly counter-ganking.

How about mission ships? I see 5 shiny fit Raven Navy Issues and a Rattlesnake killed, for an average haul of 600m each – in mission areas. Also 5 Tengus, in the usual Osmon, Aufay, Niarja pipes, with relatively poor drops, at around 300m each. Finally, 2 Golems, dropping 350m each.

3 Recon Ships, A Command Ship, a dozen cheap fit Battlecruisers round out the list. Not much to say about them. Ten more Battleships damaged each other with smartbombs. We’ll consider them gankers, not victims.

So, I make that about 130 ships killed for their cargo, plus 20-30 killed for the value of their fittings. Out of 1200 kills. Although… I’m sure I’m forgetting something…

Oh. Mining ships.

Yeah, there were a couple. 58 Covetors, 142 Hulks, 312 Mackinaws, 386 Retrievers, 3 Orcas (plus that one used for transport mentioned above), 14 Ventures. Total of 915.

Total destruction, 121 billion. Total drops, 9 billion. 7 of them had crazily shiny fits (5.5b value, 1.2b drops) – the rest just add up.

The perpetrators, with the notable exception of a couple of groups of smartbombing battleships, were mostly destroyers, with the predictable huge bias towards Catalysts, and the remainder being almost exclusively Thrashers.

Interestingly, there is quite a wide variety of systems covered, despite a high-profile focus on just a few of them:

  • 36 Piekura
  • 31 Chelien
  • 30 Nakugard
  • 30 Deninard
  • 27 Faurent
  • 25 Oppold
  • 25 Misneden
  • 23 Balle
  • 22 Hek
  • 20 Pulin
  • 19 Tolle
  • 16 Otela
  • 16 Carirgnottin
  • 15 Ikami
  • 14 Teonusude
  • 13 Reisen
  • 13 Gamis
  • 13 Brapelille
  • 12 Nonni
  • 12 Eitu

The choice of sec status is perhaps unsurprising:

  • 545 – 0.5
  • 198 – 0.6
  • 154 – 0.7
  • 3 – 0.8

And it’s interesting to note that of the affected pilots, only 30 were caught twice, and just one three times. Repeated harassment of a single player seems not to be happening.

In terms of target corps, there is only one player corporation that features heavily, and that is the result of a single instance of battleship smartbombing, not a campaign of destroyer ganks.

Oh, and for those wondering, the New Order show up in name in 180 of the 915 miner ganks covered. Currin Trading in 38 and Botslayer Goblin in 27.

Food for thought, I hope.

I took a Manticore out bombing in Syndicate. I didn’t bring it home. No kills, and no great surprises there… Decent learning experience, though. AAR:

Knowing I wouldn’t be able to kill anything in one shot, unless it had a MWD running, I decided my best bet would be to snapshot bomb one of the 10-20 man ‘dictor-supported camps, just as they engaged someone else – since that ought to leave their force conveniently trapped inside a bubble, and burning hard.

To that end, I went to set up tacticals to facilitate this on each of several likely gates – using a nearby object as a backstop, I established an off-grid Charlie on the way to it, and then bookmarked Alpha about 35km from the center of the gate model, slowboating around cloaked to get it exactly in the right position, so I could align to the celestial, not the gate, for the bomb drop. (That means that Charlie is closer than some suggest – but is very visible, which helps me to orient myself quickly).

Of course, the advantage of this is that one can establish a second Alpha if another target zone presents itself – as it did five systems in, when I found a Vagabond and two ‘dictors dismantling their bubblecamp… so I took a shot at the Vaga, while it was sitting in the center of its own bubble, waiting for it to come down.

Sadly I mashed the ‘bomb’ button too soon after decloak, and was in warp before I realised it had failed to launch.

Shortly after they left, a Dramiel sitting at 0 on the gate was too tempting a target to resist, so I took a run on him. From what he said in local afterwards, I got him well into armour… guess he didn’t pop his MWD. But hey, demonstrated the principle nicely.

Working my way back towards more potential gatecamps, I found one… and promptly failed to bust it correctly. (Misclicked trying to overheat my MWD, and thus failed to engage my cloak. Shame, really; would have worked otherwise, given my pod got out fine – and overheating the MWD was unnecessary anyway).

I finished with an invigorating blast across 5 jumps of uncharted nullsec in a noobship, and returned to high to collect a new bomber.

(I’m going to practice my bubblecamp drill, I think. I reckon I made most of the right decisions this time, but fat-fingered the buttons this time. No excuse to do that again… I don’t mind the ship loss, but it’s a shame to lose a chance to take a run at that camp.)

Oh, and I’m trying my first piece of deliberate market manipulation: I’m either going to crash the price of Electron Bombs in Dodixie, or make some decent money trying. Either way, I won’t be forced to put up with them being overpriced.

The topic of operational security, in the context of blogging, has been sitting in my ‘to write’ queue since the beginning. It wasn’t at the top, but then I was called on it… so I’ve been thinking about it a lot more.

First things first, I came out and put my character’s name on the blog. I considered leaving it off – but ultimately, if I’m writing about what I’ve done, it’s going to be possible to work it out – and if I want to spread the word, that’s likely to be in the name of my character as well. If it ever gets to the point where someone really cares, they will be able to find it out… and all I’m doing is making it easier.

The idea that one is safely anonymous is a dangerous thing to have it it’s wrong. And, if I’m being honest, there’s a vanity aspect to it as well.

So, what are the implications for me in the short term? In terms of what I fly, where I fly it, and my approximate SP spend? Very little. Anyone who cared to look me up on the killfeed could get most of that. Faster than they could get it from this blog, actually. (Eyeballing killfeeds and sizing up pilots is a skill I need to practice – although it’s really one for the dedicated solo pilot).

How about the fact that I fly fleet scout for E-Uni fleets? Now, that’s a more interesting one to worry about. I’m rather reassured by a conversation with one of the better known, and better, E-Uni scouts. His name is quite prominently associated with scouting, and he’s well-known, and he’s described systems occasionally emptying when he’s out solo, on the assumption that a uniblob is following him. It doesn’t seem to have affected his prowess as a scout, however.

Besides. I have an alt. In a blockade runner. Now, I don’t know about you – but until today, I basically dismissed blockade runners entirely as a point of consideration when roaming low – they were just haulers opting out of being ganked, end of story. Currently, however, I am considering fleet scouting Prowler fits, on the grounds that maybe everyone else makes the same assumptions. (Oh, and cross-training into the Cheetah wouldn’t be too bad, either. I’ll probably do that as well).

So yeah, getting my name out there as a scout probably means my days of using my main for certain types of scouting operations are numbered. Fine. I’m told the wider Eve tends to use OOC alts for that anyway. And besides, I’m pretty sure that if I’m still playing in a year, I’ll be living in a wormhole – at which point, everyone scouts, everyone sneaks, and it’s not like people see your name before it’s too late for someone.

So much for the implications for me. What about those for other people?

Well, there’s the rub. I’m quite at liberty to blow my own cover – and perhaps die of it – but that of others? No. Even if it’s information that’s out there already, I shouldn’t be doing hostiles a favour by collecting it and bringing it to their attention.

Someone called me on it, and they were quite right to. I’ve purged names and some other details, and won’t be using them again. Too careful is the way forward, there.

Sin out.

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